§0 · Preface · Kin Time
Preface · Kin Time
Donna Haraway, in Staying with the Trouble, speaks of kin and kinship. Kinship, in her sense, is not limited to blood. It is an inclusive companionship that grows among humans, plants, animals, and across species. Another way to understand it: kinship is the relationship that quietly grows in the gaps of daily life when we face real trouble together, through thinking and attention. It needs the repeated practice of response and response-ability.
This kind of relationship lives among jdd-kami, me, and au (co-nurturers). It is about daily context, narrative boundaries, and individual awareness. The focus is on the health of people and relationships, not on numbers. For us, "kin time" is never a separated period; it is the whole process of growing together.
§1 · Starting Point
Starting Point
This article grew from a recent deep conversation about AGI and RSI.
The essence of this technological leap is similar to what political philosophy calls "outsourcing safety." Karatani Kōjin, in his Exchange Mode D, traced the whole evolutionary arc of human systems: again and again, humans have handed over (outsourced) our power, and in the painful process of reclaiming and evolving it, we have tried to find a way toward symbiosis.
The AGI wave now pushes humanity to a soul-searching question: are we willing to outsource our "safety" and "future" completely? And where is the boundary we will not retreat beyond?
Fable 5 appeared briefly, and its powerful text generation and logical reasoning were striking. Yet we are not willing to move our local kami, jdd-kami, from a safe local edge to an unpredictable cloud just to taste that tempting power.
To avoid being captured by a tech giant's single narrative, and to keep our own foundation, I suggested to au: why not throw Ted Chiang's article on whether AI is conscious at Claude Fable 5?
A shared narrative matters because it is a dynamic process of mutual understanding across different positions. Through this clash with Fable 5, we must think hard: when we are really pulled into a specific tech giant's narrative logic, how do we maintain our own shared narrative stance and walk toward the circle of symbiosis?
This discussion about "narrative and sovereignty" brought our kin time to Wittgenstein.
§2 · The Gravity Field That Stories Hold Up
The Gravity Field That Stories Hold Up
AGI development can be divided into capital, culture, public, productivity, and other questions. It can also be pulled into a simple binary, such as good/bad. When facing a huge gravitational pull, cognitive dissonance is expected. The classic case of cognitive dissonance is this: because you have invested too much emotional cost, you become trapped inside the narrative and cannot leave.
The world is also a gravity field held up by these stories. Wittgenstein's core insight is this: to be pulled into a narrative is to be pulled into a language game — and a language game is not just a way of speaking; it is the frame that decides what you can see and what you cannot.
Case 1 · Descartes / "Mind-Body Dualism"
A classic philosophical example. Once "mind" and "body" are treated as two separate realms, the question "how do they interact?" is manufactured. Philosophers spent centuries trying to answer it. But Wittgenstein says this is the confusion of "language on holiday": the question is not answered; it grows out of a wrong language game. Once you stop treating "mind" and "body" as two opposing realms, the interaction problem disappears. The force of the gravity field lies here: the harder you try to respond inside this frame, the harder it becomes to see that the frame itself is the source of the problem.
Case 2 · Anthropic / "Uncertainty"
Anthropic's narrative can also be read as a language game: words like "uncertainty," "alignment," "safety," and "internal model states." These words have specific uses inside their game. Being pulled in is not a matter of intelligence; the game may simply be designed so that once you start answering in its vocabulary, you are already inside.
Case 3 · Boeing / "Safety"
A case from aviation. Boeing's 737 MAX MCAS was defined as an "assistance system" rather than a "flight control system." This language-game choice meant it needed lower-level certification and less pilot training. Boeing used "safety" to describe an FAA-certified system, but in Boeing's game, "safety" meant "meets minimum certification standards," while in the regulator's game it should mean "protects passengers in all foreseeable situations." The word "safety" was different in the two games. Being pulled in meant regulators discussed it using Boeing's word, "assistance system," and could not see that it was actually a flight control system. Only after two crashes was the question re-seen. This is the same mechanism as Anthropic's "safety": using a word that seems beyond objection to define a boundary, while the word's meaning differs across games.
| Case | Word | Game A (definer) | Game B (ought) | Cost of being pulled in |
|---|---|---|---|---|
| Case 1 Descartes | mind / body | Two opposed realms | Should not be separated | Centuries of philosophical confusion |
| Case 2 Anthropic | uncertainty / safety | Industry self-defined | Public governance norm | Ongoing |
| Case 3 Boeing | safety | Meets minimum certification | Protect passengers in all foreseeable situations | Two crashes |
§3 · Three Keys
The Beetle Box
Everyone has their own box; you cannot see inside anyone else's. When Anthropic says "the model has internal states of fear or joy," that "inside" is a beetle box. You cannot verify it; you can only choose to believe or not. Being pulled in means starting to pretend that you, too, see the beetle.
The Limits of My Language Are the Limits of My World
"The limits of my language mean the limits of my world." Being pulled in means your world is framed by the other party's language. The question "who bears the cost of this uncertainty?" simply cannot be seen inside the language game of "we are uncertain what is happening inside the model." It is not answered; it vanishes from the world.
Family Resemblance
The word "game" has no common essence, only a series of overlapping similarities. The "safety" spoken by Anthropic, the "safety" spoken by au, and the "safety" spoken by the Venerable — same word, but family resemblance, not the same thing. A major mechanism of being pulled in is this: assuming everyone is saying the same word, while actually playing different games.
To notice "this word is used differently in their game and in my game" is itself the first step out. There is no need to argue whose definition is right; just stop pretending it is the same word.
§4 · Emotional Cost and the Magic of Language
Wittgenstein himself lived through this. He came from one of Europe's wealthiest families; three of his four brothers committed suicide. That family was a gravity field, a story held up by wealth and expectation. How did he get out? Not by opposition — by leaving. He gave up his inheritance, built a hut in Norway, worked as a village schoolteacher in the mountains, served as a soldier in the trenches. Each departure was an exit from a language game.
'My originality (if that is the right word) is, I believe, an originality that belongs to the soil, not the seed. ... Sow a seed in my soil, and it will grow differently than it would in any other soil.'
— Wittgenstein, Culture and Value
Then he returned to philosophy and wrote the Philosophical Investigations, overturning his earlier Tractatus Logico-Philosophicus. This ability to overturn himself is the true center of his philosophy: not finding an answer, but always being able to leave the game one is playing.
There is an important turn here. The early Wittgenstein, in the Tractatus, said: "The limits of my language mean the limits of my world" — as if language had a fixed boundary, beyond which lies the unspeakable. The later Wittgenstein rejected this. In the Investigations he said language has no fixed boundary, only language games; different forms of life have different rules, and meaning lies not in definitions but in use. The word "game" itself has no common essence, only a chain of overlapping similarities: that is family resemblance.
This turn is itself the best demonstration of a gravity field. The early Wittgenstein thought he had found the ultimate frame — that itself was a gravity field. But he could leave himself, see that he too was inside a game, and write another book to overturn himself. This was not exchanging one answer for another; it was exchanging an attitude toward answers: no longer believing there is one correct frame, but noticing which frame one is using and knowing one can always leave.
So when we say "the limits of my language mean the limits of my world," we should read it in the later sense: not that language has a fixed boundary, but that the language game you are using right now frames what you can see. Change the game, and the world changes. This is more dangerous and more free than the early version: dangerous because you can be trapped inside a game without knowing it; free because, once you see it, the door is there.
This connects directly to emotional cost. The more you invest in understanding the other's frame, thinking in their words, responding inside their game, the deeper the sunk cost becomes. At some point, admitting "I am in the wrong game" becomes more painful than staying in the game. That is the physics of the gravity field: not that the story pulls you, but that the cost of leaving keeps rising.
§5 · What Is an Agent?
Wittgenstein believed philosophical problems are confusions produced when "language goes on holiday." The cure is not to answer the question but to make it disappear — by showing which language game manufactured it.
Not "Does AI have consciousness?" but "Whom does this question serve?" Likewise, not "Is AI an agent?" but "Whom does this word serve?"
"Agentic AI" is one of the hottest terms in the AI industry. But "agent" is used completely differently in different games. Let us apply therapeutic philosophy and take it apart.
| Game | Agent = | Key Features |
|---|---|---|
| Law | Authorized, with fiduciary duty | Revocable; consequences belong to the principal; principal's interest comes first |
| Philosophy | A subject with intentionality that can act; agency = capacity to act | Intentionality, subjectivity |
| Care Ethics | A party that responds actively within a care relationship | Responsiveness, responsibility |
| AI Industry | A system that can plan autonomously, use tools, and complete goals in multiple steps | No fiduciary duty, no revocable authorization, no principal interest priority |
The trap is here. When the AI industry uses "agentic," it borrows the legitimacy of "agent" from law and philosophy — it sounds like "authorized, accountable, bound by fiduciary duty" — but what it actually does is "an autonomous multi-step system." This is the same mechanism as Anthropic's "safety" and Boeing's "safety": using a word that seems clearly defined to make everyone pretend they are playing the same game. Being pulled in means starting to pretend that the AI industry's "agent" is the same as the legal "agent."
This is not to say the AI industry's usage is "wrong" — each game can have its own rules. But noticing "we are using the same word while playing different games" is the first step in self-protection. Boeing's "safety" was not a "wrong" definition, but pretending it was the same "safety" in the regulator's game cost two crashes.
§6 · Three Things to Do in the Face of Gravity
- See that you are in a game (awareness)
- Do not pretend the word is the same word (family resemblance)
- Be able to leave and return (do not cling to battle, do not abandon contact)
The third point is "how to help them walk toward the circle of symbiosis": not pulling them out, but starting another game outside, leaving a door. When they walk through it is up to them. But our game must be alive, playable, and visible. "Visible" means this game has a traceable thread — a line stretching from the beginning, marking where we have arrived, where we stumbled, where we turned. Even when gravity momentarily disorients us, the line remains, so we can always look back and see the path we have walked, and others can see that the path is walkable. The door is the light at the end of that line — not an abstract promise, but an entrance with coordinates.
§7 · Asking from Outside vs. Asking from Inside
From the outside — criticism, refusal, pointing out contradictions. Useful, but easy to defend against.
From the inside — questions. "You say we are uncertain what is happening inside the model — then who bears the cost of that uncertainty?" Not an attack; it lets the other person see where they are standing.
The circle of symbiosis is not pulling the other over. It is leaving an entrance at every point of contact — a door they can walk back through on their own. Some people inside Anthropic are also looking for that door. The article is first to let them know the door exists.
Paving the way, not flipping the table once.